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EQ the Return Part 3: Legitimizing your “Mistakes”

After an exploratory return to the game, we mulled last time over how “abhorrent behaviors” in Everquest became acceptable, reasonable tactics for players.  As silly as they were in the game, the...

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More

In every game I’ve been involved with (and I’m sure most developers would agree), there’s a single teeny-tiny word that creates conflict more certainly than anything else: “More“. Developers want it....

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More Part 2: Justifying the Axe

Last time we chatted, I gave a word of warning on how easy it is to get into the trap of “more”. As a designer, it’s seductive… you get on a train of thought, thinking about a feature, and you want to...

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Weapons of Awesome Power (and some less so)

Last week I got a nagging feeling that I needed to catch up on some of the latest games… I’d played and enjoyed Grand Theft Auto IV, as well as some other open-world and RPG titles, but occasionally...

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Comfortable Cliches

I’ve been holed up for nearly a week in the wake of Seattle Snowpocalypse 2008.  Unexpectedly, with all the other things I could be doing, my best friend was one that sat on my shelf for nearly two...

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Drawing Things Out – Part 1

I’ve been playing Resistance 2 lately, taking in its new cooperative mode on the recommendation of a couple of friends.  Co-op in shooters has a long but spotty tradition, so it was neat to see...

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The Challenge… errr, Challenge – DTO Part 2

Last time I talked about co-op games and the need to tweak the difficulty in the name of a better experience.  I mentioned that inflating the total number of hit points can work, but it can lead to the...

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1GAM January, second weekend update

Click to go to the Battle Row page It’s been a pretty busy week getting the first 1GAM game functional, both in feature sets and all the various times where I had to learn more of the quirks of Unity....

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Dungeonmans has shipped!

Hey, did I mention that my buddy Jim Shepard has finally finished his epic, Dungeonmans, and it is fully purchasable on Steam? He’s done such an amazing job…  I spent a few weeks helping out a little...

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7DRL Day 3-4: RUN COWARD!

I’m still in the midst of Day 4, but I started adding in sight-blocking foliage and created the graphics and basic scripting for a multi-part boss. I just came to the realization that I think I’m kinda...

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So Many Datafiles

Yes, Technical Debt is still rearing its ugly head.  One of the things that any procedurally-generated Roguelike has is a ton of different files that hold profiles that define how to generate cities,...

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E3 Greenery

E3 has hit once again and with it we’re seeing a new raft of games punctuated by the return of a favorite series of mine: God of War.  But wait I’m sensing a trend over the past few years in game...

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Holiday Talisman – Now with Pay 2 Win

We have a New Year’s tradition among some local friends of playing the Talisman board game.  This is no casual gathering, but an all-out annual quest for questing…  with nearly every expansion the game...

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Deluge of Definitions

Some days you take pleasure in the smallest of victories. More and more of my time is spent messing with data rather than code.  A procedurally-generated game like Auto Fire has a lot of data to...

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Pay 2 Win Talisman Returns… with DLC!

The holidays have come around again and for us that means another all-out session of Talisman. To us, this board game is played just once a year because it’s always ridiculous… When you pile on...

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DISCORDATION

So this blog continues to be a main platform for documenting the things that I’ve been working on, but I wanted more immediate access to enthusiasts for the car combat genre. A new Discord has been...

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See Auto Fire at Seattle Indies Expo!

On PAX Sunday (September 1), there is an special event at the Motif just down the street from the Convention Center… The Seattle Indies Expo 2019. In this magical place you will find a great selection...

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New art from an exciting guest artist!

​I just wanted to take a moment to crow about Auto Fire’s new title image, which was commissioned from legendary car combat illustrator Denis Loubet​!   ​This is super-exciting and my inner 1984 kid...

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Rammalamma

We’ve been working on some new special abilities for the vehicles in Auto Fire, including the ​Ram Piston​​​.  ​Different vehicle chassis types can have some crazy maneuvering abilities, although...

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Car Wars Pocket Box Kickstarter Unboxed

About a year ago, I pitched in on a Kickstarter that was near and dear to my heart… the reprint of a vast library of early-80’s games from Steve Jackson Games. Many of these games came in a specially...

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